Outbreak

Github

Gameplay Footage

Outbreak is a 2D sidescrolling game I created during CS 113: Project in Computer Games, during the Winter 2014 quarter at UCI.

The game is simple: kill as many zombies as you can before you get hit too much. It’s not a very original concept, but we thought that for a game where many of us were using Unity 2D for the very first time it would be a nice introduction to making games on that engine. And in any case, who doesn’t like killing hordes of zombies?!

The final version of the game featured four different maps with different zombie spawning points. The zombies spawn endlessly in about 30 second cycles. Each level also feature spawning points for loot crates, which have a chance to drop a new power up, such as jet pack or invincibility, or a new weapon, such as a machine gun or a rocket launcher.

The graphics aren’t the best 2D sidescroller graphics I’ve seen, but with a team of four dedicated programmers, there wasn’t much we could do but try our best. The most important part is that we all thought it was fun to play (albeit a little challenging), and that it was incredibly fun to make.

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Author: Kirsten

Hello there! Welcome to my website. My name is Kirsten Kane, a native of Southern California, avid gamer and esports fan, amatuer Kart racer, craft beer enthusiast, and an alumnus in Computer Science from the University of California, Irvine. I am currently working as a Test Analyst at Blizzard Entertainment on the Battle.net Accounts & Commerce Core team. Formerly, I was an SQA Engineer in Test Automation at Lexmark Enterprise Software (formerly Kofax) one of their flagship products, Kofax Total Agility. In my spare time, I love to create video games, both on my own or with a club team. I spent two years at the Video Game Development Club at UCI where I created a number of games in Unity and Unreal engine that you will find featured on this website!

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