Outbreak is a 2D sidescrolling game I created during CS 113: Project in Computer Games, during the Winter 2014 quarter at UCI.
The game is simple: kill as many zombies as you can before you get hit too much. It’s not a very original concept, but we thought that for a game where many of us were using Unity 2D for the very first time it would be a nice introduction to making games on that engine. And in any case, who doesn’t like killing hordes of zombies?!
The final version of the game featured four different maps with different zombie spawning points. The zombies spawn endlessly in about 30 second cycles. Each level also feature spawning points for loot crates, which have a chance to drop a new power up, such as jet pack or invincibility, or a new weapon, such as a machine gun or a rocket launcher.
The graphics aren’t the best 2D sidescroller graphics I’ve seen, but with a team of four dedicated programmers, there wasn’t much we could do but try our best. The most important part is that we all thought it was fun to play (albeit a little challenging), and that it was incredibly fun to make.